Post by warwick on Mar 25, 2023 19:21:37 GMT
Krenn 5 Announcement
Hello everyone!
After a long hiatus, Krenn will return. Over the past 2 months our development team has been hard at work, envisioning and creating a fascinating scenario that will implement the invaluable lessons of the past while providing a unique setting for roleplay and exploration.
While working on this project, we’ve made a genuine effort to learn from past scenarios about what does and does not work. In particular, the experiences of the past have helped us develop a scenario configuration that we think will create a much more dynamic scenario than what we’ve seen in the past. Through the fluidity of our mechanics and the unique nature of our setting, we hope to keep it as exciting as possible for as long as we can.
We’ve drawn one of our lessons from the development of the Warband RP community itself. Throughout the CRP era, we’d see several factions (CRPs 1, 4, 5, and 6 each had at least five distinct factions) each featuring large rosters. As the community’s size has declined over the years, many scenarios have taken the approach of holding the size of factions constant, but instead reducing their number to only two or three. The identified problem here is that this setup has a bad habit of encouraging static allegiances with no incentive to change.
We believe based on what we’ve seen in past scenarios that this faction setup will encourage more fluid relationships between factions. Taking some spiritual inspiration from popular scenarios like Darkmyre, the scenario has been set up around six established factions, each of which are smaller than the traditional factions seen in past Warband RP scenarios. We’ve also used our observations on gear balance and progression to create a less aggressively competitive environment for characters to develop within.
We’ve also made similar considerations for the map. Some inspiration was taken from the maps of past scenarios such as Krenn 1 and Darkmyre which encouraged localized roleplaying within and between neighbouring factions. Faction locations are also distinct and each tells its own story about the faction’s history and place in this world. As a result the map design encourages exploration and smaller scale roleplay.
The scenario is situated in the Elain Valley, east of Tilbaut Castle, in the ill maintained border region between Swadia and the Vaegirs, where simple folk make their lives, outcasts gather, and petty squabbles are commonplace. Tilbaut County, once a shining beacon of Swadian chivalry and Old Calradic civilization, was shattered into a thousand pieces by a Vaegir invasion eight years ago. Mass anarchy ensued, as the entire border-march collapsed into chaos. Now, new folk arrive from lands far and near, colonists from both north and south, coming into conflict with the ragged remains of the old populations.
We will be systematically releasing more information in a series of development blogs over the coming weeks, detailing each of the factions, overhauls to crafting and the economy, lore, mechanics and, of course, the eventual launch date.
We’re all feeling really excited for this and can’t wait to tell you more about Krenn 5!
Hello everyone!
After a long hiatus, Krenn will return. Over the past 2 months our development team has been hard at work, envisioning and creating a fascinating scenario that will implement the invaluable lessons of the past while providing a unique setting for roleplay and exploration.
While working on this project, we’ve made a genuine effort to learn from past scenarios about what does and does not work. In particular, the experiences of the past have helped us develop a scenario configuration that we think will create a much more dynamic scenario than what we’ve seen in the past. Through the fluidity of our mechanics and the unique nature of our setting, we hope to keep it as exciting as possible for as long as we can.
We’ve drawn one of our lessons from the development of the Warband RP community itself. Throughout the CRP era, we’d see several factions (CRPs 1, 4, 5, and 6 each had at least five distinct factions) each featuring large rosters. As the community’s size has declined over the years, many scenarios have taken the approach of holding the size of factions constant, but instead reducing their number to only two or three. The identified problem here is that this setup has a bad habit of encouraging static allegiances with no incentive to change.
We believe based on what we’ve seen in past scenarios that this faction setup will encourage more fluid relationships between factions. Taking some spiritual inspiration from popular scenarios like Darkmyre, the scenario has been set up around six established factions, each of which are smaller than the traditional factions seen in past Warband RP scenarios. We’ve also used our observations on gear balance and progression to create a less aggressively competitive environment for characters to develop within.
We’ve also made similar considerations for the map. Some inspiration was taken from the maps of past scenarios such as Krenn 1 and Darkmyre which encouraged localized roleplaying within and between neighbouring factions. Faction locations are also distinct and each tells its own story about the faction’s history and place in this world. As a result the map design encourages exploration and smaller scale roleplay.
The scenario is situated in the Elain Valley, east of Tilbaut Castle, in the ill maintained border region between Swadia and the Vaegirs, where simple folk make their lives, outcasts gather, and petty squabbles are commonplace. Tilbaut County, once a shining beacon of Swadian chivalry and Old Calradic civilization, was shattered into a thousand pieces by a Vaegir invasion eight years ago. Mass anarchy ensued, as the entire border-march collapsed into chaos. Now, new folk arrive from lands far and near, colonists from both north and south, coming into conflict with the ragged remains of the old populations.
We will be systematically releasing more information in a series of development blogs over the coming weeks, detailing each of the factions, overhauls to crafting and the economy, lore, mechanics and, of course, the eventual launch date.
We’re all feeling really excited for this and can’t wait to tell you more about Krenn 5!